Because horror movies have effectively been told in a number of ways, it's difficult to determine exactly which elements are needed in order for them to be good. I began thinking about this after seeing "The Descent," a high-tension roller coaster ride that left me more puzzled than exhilarated. This was an incredibly unstable film, lost within a maze of unfinished ideas. It reminded me of a misguided three-act play, each act characterized by wild shifts in storytelling methods. Yes, certain parts worked in and of themselves, but when put together, it turned into a chaotic, messy film.
The first act is grounded in humanity (and I mean that in more ways than one), focusing solely on the interactions between six female rock-climbing enthusiasts. Sarah (Shauna Macdonald), Juno (Natalie Mendoza), Beth (Alex Reid), Rebecca (Saskia Mulder), Sam (MyAnna Buring), and Holly (Nora-Jane Noone) gather in a remote area of the Appalachian Mountains one year after Sarah lost her husband and daughter in a car crash. While she's understandably still upset over the whole incident, she's willing to rejoin the group and have a little adventure.
The second act is the psychological portion of the story. While Juno's personality isn't fully developed, it can safely be assumed that she's the more reckless, ego-driven one. At one point she says something to the effect of, "If there's no risk, why bother?" This is apparently the motto she lives by, and because of that, she convinces the others that they should all explore a network of tourist-friendly caves hidden deep beneath the mountains. What she neglects to tell them is that they're actually going into an unexplored area, one she hopes they can claim as their own. Once they enter, they quickly learn that they're in a very unpredictable environment; they encounter pitch darkness, deep pits, unstable ledges, and narrow passages that could collapse at any moment. All of these scenes are tense, bringing on bursts of panic, blame, and uncertainty. For a while, it becomes a matter of pulling themselves together if there's to be any hope of escape.
It then becomes a matter of survival at any cost. That's because the third act begins, and it turns the film into a gory creature feature by introducing a pack of slimy, humanoid predators with carnivorous appetites. At this point, all traces of plot cohesion are lost; it would have been just as effective if the three acts were expanded, separated into their own stories, and released as individual films. I say this because each act was completely different in genre, tone, and style. By the time the creatures are brought into the story, crucial details suddenly become irrelevant. The biggest one concerns Sarah's daughter, Jessica (Molly Kayll). The audience is initially shown quite a few haunting visions that plague Sarah on a regular basis (such as birthday cakes and an impaled windshield). But they dwindle in frequency during the second act, and by the third act, they're completely gone. |