The opening scene sets up the preoccupation with bloodshed and violence to come, with a rebellious samurai disemboweling himself – ritualistic harakiri – in typical, Takashi Miike cringe-inducing fashion. Although it may not be his most memorable (or brutal) work, 13 Assassins ends up being one of his most thrilling and technically proficient actioners. All the elements of Shogun adventure are present: a heartless tyrant, wise elders, a mature warrior leader, an unsympathetic henchman, an assassination mission, crossed swords, longtime rivals, and an epic 200-man skirmish.
The hunt for the last remaining true samurai is not unlike assembling the Magnificent Seven (or Seven Samurai before that). It’s a quest for forgotten champions and not just the kind for show – ones who can still draw their swords and live by them. Obtaining them is just the start. A perilous trek through unforgiving countryside awaits, with ambushes, ronin mercernaries, political bribes and inevitable battle on the horizon. Their success is governed largely by luck (and a hint of the supernatural).
“These days, swords are only good for cutting radishes.” The samurai status no longer insinuates a fighter skilled with weaponry. Honor is everything. This setting mirrors that of The Wild Bunch, with men that have outlived their lawlessness and usefulness, despite civilization remaining just as barbaric. Here, villain Lord Naritsugu is especially merciless, deluded, eager to demonstrate his power, and intent on cruelly making examples of those who rebel against his rule. His general vileness and fondness for warfare is a touch overdone. If anything is certain, however, it’s that Naritsugu will satisfactorily receive an ending as blood-soaked as his standard conduct.
- The Massie Twins